AMD has entered the arena with formidable competitors to challenge Nvidia’s GeForce RTX 4070 and GeForce RTX 4060 Ti. The Radeon RX 7800 XT and the Radeon RX 7700 XT aims to deliver top-tier gaming experiences at 1,440p resolution while maintaining frame rates exceeding 60 fps.
In launching these two latest RDNA 3 graphics cards, AMD strategically addresses the mid-range gaming segment. The Radeon RX 7800 XT boasts an impressive array of features, including 60 compute units, boost clock frequencies that soar to 2,430 MHz, 16 GB of GDDR6 graphics memory on a 256-bit interface and 64 MB of Infinity Cache.
On the other hand, the Radeon RX 7700 XT slightly trims its compute unit count to 54 but compensates with boosted clock speeds of up to 2,544 MHz. AMD equips it with 12 GB of GDDR6 graphics memory on a 192-bit interface and 48 MB of Infinity Cache. Both graphics cards offer support for DisplayPort 2.1 and feature an AV1 hardware encoder. Their power requirements entail a maximum total board power of 263 watts or 245 watts, drawing power through two 8-pin connectors, and exhibiting a reference design that occupies 2.5 slots.
These graphics cards are anticipated to handle demanding titles at 1,440p resolution with maximum graphical settings, achieving frame rates exceeding 60 frames per second, all without the need for advanced upscaling technologies like AMD FidelityFX Super Resolution 3. AMD’s own benchmarks validate this performance target, showcasing impressive results in titles such as The Last of Us Part I, Star Wars Jedi: Survivor, and Hogwarts Legacy.
AMD has also published a set of gaming benchmarks that compare the Radeon RX 7800 XT to Nvidia’s GeForce RTX 4070 and the Radeon RX 7700 XT to the GeForce RTX 4060 Ti. While AMD asserts superior gaming performance at a more budget-friendly price point in both cases, prudent skepticism should be exercised when evaluating benchmarks released by a graphics card manufacturer. It’s worth noting that the Radeon RX 7800 XT occasionally lags behind the GeForce RTX 4070, especially in scenarios involving ray tracing.
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